We've had two wonderful weeks, despite some hiccups here and there. One issue that's continued to plague Odenia has been Client issues. False Flags, Debugs, Wonky Features, you name it.
For the past two weeks, I've come to the realization that fixing the client, as it was envisioned, won't be a quick project. There are too many factors, too many different computers and too many variables to account for.
Therefore, my way of moving forward is to divide Odenia into three client paths. The first path being an incredibly bare client, that should have perfect stability and feature the main mechanics of Odenia.
This client should be perfectly free from debugs (Except for the 10+ people on a stack debug, that debug is Cipsoft native). It would apart from some Anti-Cheat features, be fairly indistinguishable from a standard 7.72 client.
The second path would be a small divergence from the client above, it would have some smaller features such as Multi-Client, the fancy 7.4 look and an upgraded library for better compatibility with new computer hardware and shouldn't crash. (I've never managed to reproduce a crash on it, however some people claim they have crashed.)
And the third path would be the "Odenia Special", our full client featuring all of the above, as well as a built-in cam system. WASD walking and so on. This client is known to debug, for some less often or not at all, but for some very often.
The downside is that these two other clients would be available as EXPERIMENTAL Clients, any debugs you experience and potential deaths would be on your own head. You won't receive any compensation if you choose to use these and potentially face debugs.